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Kingboo4245

8
Posts
A member registered Aug 30, 2020

Recent community posts

yes, I’ll put that as the spy role. I’ll also give u credit. Of course, whenever there’s a meeting called, you turn back to your normal self.

I’m also making it so the spy will only gain the ability of the person he kills, not the whole person.

I switched the bodyguard role so it can’t kill, and they won’t know who the killer is, unless it’s a 1v1.

yes, thank you Firefox. I needed to find a way to make the medic less op.

plus I made it so I upgraded the captain so he has to wait for 3 people to get ejected or killed.

Detective has to stay near people for about a minute to 2 minutes to find role so he is not op.

I only want the medic so the people will stay in the game since most people leave after they die, and I think that with a possible second chance, it would keep the people in the game.

(10 edits)

I have a few new role ideas. Plz give support.

Medic: Trashed idea. If you have an idea, give it.

Security guard: Can hide in vents, and while in vents, can look at cams. He will also have a flashlight so when the lights go out, he can use the flashlight. There can be up to 2 per game, and they are on the crew side.

Blackmailer: Will stop someone from talking in the next meeting. They can’t take vents. They can only say “I am blackmailed”. Up to 1 per game, and will be on the imposter side.

Assassin: Works like an imposter, except when the lights are out, they are nearly invisible, and when they kill, there is no body. If he kills and the lights aren’t out, it’ll be exactly like an imposter. They can take vents. The assassin can’t sabotage. Up to 1 per game, and they’ll be on the imposter side.

Imposter: Same thing here except there will normally be 2, but there may be 1 imposter and an assassin.

Crew mates. Nothing special. Up to 5 a game.

Detective. People that are in a certain radius of him he will gather info about. Once he gets enough info(a certain time limit) he’ll know what their role is. Up to 1 a game, and is on the crew mate side.

Engineer: He will auto fix electric, sabotage doors, and commas when he uses to fix them. He also has 1 fail safe to save a sabotage for the reactor or o2. He can also upgrade the security cameras by adding up to 2 cameras per game where he wants. These cameras will be visible from the security office, and guard. The engineer can also fix any of the hackers hacking. If he finds something hacked, he can fix it in 5 seconds. Up to 1 per game, and will be on the crew mates,

Hacker: Can sabotage anything ( including tasks for a certain time) and can even hack abilities. Can go in vents. The hacker can also hack security cameras meaning the cameras can’t be used. The abilities will be hacked for 20 seconds. Up to 1 per game, and is in the imposter side.

Spy: Works kinda like the spy in Tf2. The spy can turn into another color whenever they want, and after a body is found, or a meeting is called, the spy turns back into their normal color. The spy can kill, but can’t take vents. The spy can sabotage. If he kills the person their disguised as, he’ll turn into the person farthest away from him. If they are in the same room as the color he’s disguised as, to the person he’s disguised as, he’s his normal self. To everyone else, the spy is the the persons color, and the other persons color is the spy. Up to 1 per game and is on the imposter side. This role was made by pCumin.

Bodyguard. Will have a shield that can take 1 kill. If someone is in a certain radius and is about to be killed, he’ll take the hit for them. If he was protecting someone though, he won’t know who was the killer. Up to 1 per game, and is on the crew mate side.

Captain: Every 3 people that are ejected or killed, he finds out 1 person that is on his team. This goes on until he knows who all the people on his team are. Up to 1 per game, and is in the crew mates.

Relentless Bounty Hunter: The bounty hunter will have a list of 4 people to kill. His kill has no cool-down, but he can only kill those 4 people. If a bodyguard takes a kill, he’ll kill the bodyguard in that same shot. If a medic is reviving one of his victims, the bounty hunter can kill the medic too. If they are killed, he is given another person bounty. If he completes his list of 4 bounty’s, he wins. He can’t go in vents, or sabotage, for he is a neutral role.

Chef: The chef can leave food on the ground for people to pick up which will speed up tasks, and ability cooldowns. They are a neutral role, and win with either team as long as he survives.

There will be certain tasks for certain people, like the captain has to do a task in the captains quarters about everyone, or the engineer has to fix a camera outside navigation, or the hacker might have to do a specific hack somewhere.

Also, thanks to pCumin for this part, this works like Enemy on Board. Once you join a lobby, you are given a side, crew mate, or imposter. You get to choose your role though once you join. Once you’ve picked that role, no one can pick that same role unless it has multiple of it. Obviously, every new game, you are given a random side, and you gotta pick ur role fast. Also, imposters will have their own chat. The one with a bloody speech bubble will be imposter chat, and the normal speech bubble will be normal chat. This will help plan kills, and will have the game be more fun.

This is it. Obviously, all of these won’t be in a single game, it will be randomized, and with the up to 15 players in a lobby, i feel like these roles would be a good addition. Give feedback.